Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -16,7 +16,11 @@ spv.rankShift.comp
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Name 11 "arg0"
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Name 15 "arg1"
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Decorate 11(arg0) Location 4
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Decorate 11(arg0) DescriptorSet 0
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Decorate 11(arg0) Binding 0
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Decorate 15(arg1) Location 5
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Decorate 15(arg1) DescriptorSet 0
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Decorate 15(arg1) Binding 1
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Decorate 32 BuiltIn WorkgroupSize
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2: TypeVoid
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3: TypeFunction 2
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