Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -17,6 +17,7 @@ spv.sampleMaskOverrideCoverage.frag
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Name 19 "color"
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Decorate 11(gl_SampleMask) BuiltIn SampleMask
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Decorate 11(gl_SampleMask) OverrideCoverageNV
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Decorate 19(color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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