Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -56,15 +56,17 @@ Validation failed
Name 283 "tex1D"
Name 293 "tex3D"
Name 304 "tex2DRect"
Decorate 11(color) Location 0
Decorate 14(t2d) DescriptorSet 0
Decorate 14(t2d) Binding 0
Decorate 14(t2d) Binding 2
Decorate 18(s) DescriptorSet 0
Decorate 18(s) Binding 0
Decorate 31(t3d) DescriptorSet 0
Decorate 31(t3d) Binding 0
Decorate 31(t3d) Binding 3
Decorate 34(i) Flat
Decorate 34(i) Location 0
Decorate 41(sA) DescriptorSet 0
Decorate 41(sA) Binding 0
Decorate 41(sA) Binding 1
Decorate 58(tex2D) DescriptorSet 0
Decorate 58(tex2D) Binding 0
Decorate 64(texCube) DescriptorSet 0