Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -56,15 +56,17 @@ Validation failed
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Name 283 "tex1D"
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Name 293 "tex3D"
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Name 304 "tex2DRect"
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Decorate 11(color) Location 0
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Decorate 14(t2d) DescriptorSet 0
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Decorate 14(t2d) Binding 0
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Decorate 14(t2d) Binding 2
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Decorate 18(s) DescriptorSet 0
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Decorate 18(s) Binding 0
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Decorate 31(t3d) DescriptorSet 0
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Decorate 31(t3d) Binding 0
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Decorate 31(t3d) Binding 3
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Decorate 34(i) Flat
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Decorate 34(i) Location 0
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Decorate 41(sA) DescriptorSet 0
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Decorate 41(sA) Binding 0
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Decorate 41(sA) Binding 1
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Decorate 58(tex2D) DescriptorSet 0
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Decorate 58(tex2D) Binding 0
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Decorate 64(texCube) DescriptorSet 0
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