Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -14,6 +14,7 @@ spv.set.vert
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MemberName 10(setBuf) 0 "color"
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Name 12 "setBufInst"
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Name 21 "samp2D"
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Decorate 9(color) Location 0
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MemberDecorate 10(setBuf) 0 Offset 0
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Decorate 10(setBuf) BufferBlock
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Decorate 12(setBufInst) DescriptorSet 0
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