Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -74,7 +74,7 @@ spv.shaderImageFootprint.frag
MemberDecorate 8(result2D) 5 Offset 36
Decorate 8(result2D) BufferBlock
Decorate 10 DescriptorSet 0
Decorate 10 Binding 0
Decorate 10 Binding 2
Decorate 17(sample2D) DescriptorSet 0
Decorate 17(sample2D) Binding 0
Decorate 21(P2) Location 0
@@ -93,9 +93,9 @@ spv.shaderImageFootprint.frag
MemberDecorate 377(result3D) 5 Offset 60
Decorate 377(result3D) BufferBlock
Decorate 379 DescriptorSet 0
Decorate 379 Binding 0
Decorate 379 Binding 3
Decorate 383(sample3D) DescriptorSet 0
Decorate 383(sample3D) Binding 0
Decorate 383(sample3D) Binding 1
Decorate 387(P3) Location 2
2: TypeVoid
3: TypeFunction 2