Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -74,7 +74,7 @@ spv.shaderImageFootprint.frag
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MemberDecorate 8(result2D) 5 Offset 36
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Decorate 8(result2D) BufferBlock
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Decorate 10 DescriptorSet 0
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Decorate 10 Binding 0
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Decorate 10 Binding 2
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Decorate 17(sample2D) DescriptorSet 0
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Decorate 17(sample2D) Binding 0
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Decorate 21(P2) Location 0
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@@ -93,9 +93,9 @@ spv.shaderImageFootprint.frag
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MemberDecorate 377(result3D) 5 Offset 60
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Decorate 377(result3D) BufferBlock
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Decorate 379 DescriptorSet 0
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Decorate 379 Binding 0
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Decorate 379 Binding 3
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Decorate 383(sample3D) DescriptorSet 0
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Decorate 383(sample3D) Binding 0
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Decorate 383(sample3D) Binding 1
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Decorate 387(P3) Location 2
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2: TypeVoid
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3: TypeFunction 2
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