Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -16,10 +16,16 @@ spv.shiftOps.frag
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Name 25 "ucolor"
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Name 27 "u3"
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Name 30 "i1"
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Decorate 9(icolor) Location 0
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Decorate 11(i3) Flat
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Decorate 11(i3) Location 2
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Decorate 15(u1) Flat
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Decorate 15(u1) Location 1
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Decorate 25(ucolor) Location 1
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Decorate 27(u3) Flat
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Decorate 27(u3) Location 3
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Decorate 30(i1) Flat
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Decorate 30(i1) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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