Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -31,11 +31,15 @@ spv.specConstant.vert
Name 76 "result"
Name 77 "gl_MaxImageUnits"
Decorate 9(arraySize) SpecId 16
Decorate 20(color) Location 0
Decorate 22(ucol) Location 0
Decorate 28(size) Location 1
Decorate 30(spBool) SpecId 17
Decorate 34(scale) SpecId 22
Decorate 39(spDouble) SpecId 19
Decorate 40(spFloat) SpecId 18
Decorate 50(dupArraySize) SpecId 116
Decorate 53(dupUcol) Location 5
Decorate 60(spDupBool) SpecId 117
Decorate 63(dupScale) SpecId 122
Decorate 67(spDupDouble) SpecId 119