Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -31,11 +31,15 @@ spv.specConstant.vert
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Name 76 "result"
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Name 77 "gl_MaxImageUnits"
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Decorate 9(arraySize) SpecId 16
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Decorate 20(color) Location 0
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Decorate 22(ucol) Location 0
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Decorate 28(size) Location 1
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Decorate 30(spBool) SpecId 17
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Decorate 34(scale) SpecId 22
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Decorate 39(spDouble) SpecId 19
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Decorate 40(spFloat) SpecId 18
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Decorate 50(dupArraySize) SpecId 116
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Decorate 53(dupUcol) Location 5
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Decorate 60(spDupBool) SpecId 117
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Decorate 63(dupScale) SpecId 122
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Decorate 67(spDupDouble) SpecId 119
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