Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -24,9 +24,11 @@ spv.specConstantComposite.vert
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Name 39 "spec_double"
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Name 42 "global_vec4_array_with_spec_length"
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Decorate 21(spec_bool) SpecId 203
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Decorate 27(color) Location 0
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Decorate 28(spec_int) SpecId 200
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Decorate 37(spec_float) SpecId 201
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Decorate 39(spec_double) SpecId 202
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Decorate 42(global_vec4_array_with_spec_length) Location 0
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2: TypeVoid
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3: TypeFunction 2
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14: TypeInt 32 1
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