Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -24,9 +24,11 @@ spv.specConstantComposite.vert
Name 39 "spec_double"
Name 42 "global_vec4_array_with_spec_length"
Decorate 21(spec_bool) SpecId 203
Decorate 27(color) Location 0
Decorate 28(spec_int) SpecId 200
Decorate 37(spec_float) SpecId 201
Decorate 39(spec_double) SpecId 202
Decorate 42(global_vec4_array_with_spec_length) Location 0
2: TypeVoid
3: TypeFunction 2
14: TypeInt 32 1