Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -40,6 +40,7 @@ spv.structDeref.frag
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Name 99 "gl_FragColor"
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Name 116 "samp2D"
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Name 122 "foo2"
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Decorate 61(coord) Location 0
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Decorate 99(gl_FragColor) Location 0
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Decorate 116(samp2D) DescriptorSet 0
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Decorate 116(samp2D) Binding 0
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