Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -40,6 +40,7 @@ spv.structDeref.frag
Name 99 "gl_FragColor"
Name 116 "samp2D"
Name 122 "foo2"
Decorate 61(coord) Location 0
Decorate 99(gl_FragColor) Location 0
Decorate 116(samp2D) DescriptorSet 0
Decorate 116(samp2D) Binding 0