Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -22,23 +22,26 @@ spv.subpass.frag
Name 53 "ucolor"
Name 56 "usub"
Name 61 "usubMS"
Decorate 15(icolor) Location 1
Decorate 27(color) Location 0
Decorate 30(sub) DescriptorSet 0
Decorate 30(sub) Binding 0
Decorate 30(sub) InputAttachmentIndex 1
Decorate 35(subMS) DescriptorSet 0
Decorate 35(subMS) Binding 0
Decorate 35(subMS) Binding 1
Decorate 35(subMS) InputAttachmentIndex 2
Decorate 42(isub) DescriptorSet 0
Decorate 42(isub) Binding 0
Decorate 42(isub) Binding 2
Decorate 42(isub) InputAttachmentIndex 3
Decorate 45(isubMS) DescriptorSet 0
Decorate 45(isubMS) Binding 0
Decorate 45(isubMS) Binding 3
Decorate 45(isubMS) InputAttachmentIndex 4
Decorate 53(ucolor) Location 2
Decorate 56(usub) DescriptorSet 0
Decorate 56(usub) Binding 0
Decorate 56(usub) Binding 4
Decorate 56(usub) InputAttachmentIndex 5
Decorate 61(usubMS) DescriptorSet 0
Decorate 61(usubMS) Binding 0
Decorate 61(usubMS) Binding 5
Decorate 61(usubMS) InputAttachmentIndex 6
2: TypeVoid
3: TypeFunction 2