Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
This commit is contained in:
@@ -24,7 +24,10 @@ spv.swizzle.frag
|
||||
Name 81 "c"
|
||||
Name 83 "rep"
|
||||
Name 107 "blend"
|
||||
Decorate 14(u) Location 1
|
||||
Decorate 30(t) Location 2
|
||||
Decorate 69(gl_FragColor) Location 0
|
||||
Decorate 107(blend) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
||||
Reference in New Issue
Block a user