Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -24,7 +24,10 @@ spv.swizzle.frag
Name 81 "c"
Name 83 "rep"
Name 107 "blend"
Decorate 14(u) Location 1
Decorate 30(t) Location 2
Decorate 69(gl_FragColor) Location 0
Decorate 107(blend) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32