Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -20,6 +20,8 @@ spv.swizzleInversion.frag
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Name 37 "in3"
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Name 40 "v32"
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Name 43 "v31"
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Decorate 12(in4) Location 0
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Decorate 37(in3) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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