Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -23,9 +23,14 @@ spv.test.frag
Name 49 "blend"
Decorate 16(texSampler2D) DescriptorSet 0
Decorate 16(texSampler2D) Binding 0
Decorate 20(t) Location 3
Decorate 22(scale) Location 1
Decorate 33(texSampler3D) DescriptorSet 0
Decorate 33(texSampler3D) Binding 0
Decorate 33(texSampler3D) Binding 1
Decorate 37(coords) Location 4
Decorate 43(gl_FragColor) Location 0
Decorate 46(u) Location 2
Decorate 49(blend) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32