Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -23,9 +23,14 @@ spv.test.frag
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Name 49 "blend"
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Decorate 16(texSampler2D) DescriptorSet 0
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Decorate 16(texSampler2D) Binding 0
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Decorate 20(t) Location 3
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Decorate 22(scale) Location 1
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Decorate 33(texSampler3D) DescriptorSet 0
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Decorate 33(texSampler3D) Binding 0
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Decorate 33(texSampler3D) Binding 1
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Decorate 37(coords) Location 4
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Decorate 43(gl_FragColor) Location 0
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Decorate 46(u) Location 2
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Decorate 49(blend) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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