Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -16,7 +16,11 @@ WARNING: 0:5: attribute deprecated in version 130; may be removed in future rele
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Name 15 "gl_Position"
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Name 18 "transform"
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Name 21 "position"
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Decorate 9(uv) Location 0
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Decorate 11(uv_in) Location 5
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Decorate 15(gl_Position) BuiltIn Position
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Decorate 18(transform) Location 0
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Decorate 21(position) Location 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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