Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -41,17 +41,22 @@ WARNING: 0:12: varying deprecated in version 130; may be removed in future relea
Name 304 "t"
Decorate 32(texSampler1D) DescriptorSet 0
Decorate 32(texSampler1D) Binding 0
Decorate 47(coords2D) Location 4
Decorate 76(texSampler2D) DescriptorSet 0
Decorate 76(texSampler2D) Binding 0
Decorate 76(texSampler2D) Binding 1
Decorate 104(texSampler3D) DescriptorSet 0
Decorate 104(texSampler3D) Binding 0
Decorate 104(texSampler3D) Binding 2
Decorate 130(texSamplerCube) DescriptorSet 0
Decorate 130(texSamplerCube) Binding 0
Decorate 130(texSamplerCube) Binding 3
Decorate 145(shadowSampler1D) DescriptorSet 0
Decorate 145(shadowSampler1D) Binding 0
Decorate 145(shadowSampler1D) Binding 4
Decorate 164(shadowSampler2D) DescriptorSet 0
Decorate 164(shadowSampler2D) Binding 0
Decorate 164(shadowSampler2D) Binding 5
Decorate 291(gl_FragColor) Location 0
Decorate 294(u) Location 2
Decorate 297(blend) Location 0
Decorate 303(scale) Location 1
Decorate 304(t) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32