Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -41,17 +41,22 @@ WARNING: 0:12: varying deprecated in version 130; may be removed in future relea
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Name 304 "t"
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Decorate 32(texSampler1D) DescriptorSet 0
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Decorate 32(texSampler1D) Binding 0
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Decorate 47(coords2D) Location 4
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Decorate 76(texSampler2D) DescriptorSet 0
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Decorate 76(texSampler2D) Binding 0
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Decorate 76(texSampler2D) Binding 1
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Decorate 104(texSampler3D) DescriptorSet 0
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Decorate 104(texSampler3D) Binding 0
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Decorate 104(texSampler3D) Binding 2
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Decorate 130(texSamplerCube) DescriptorSet 0
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Decorate 130(texSamplerCube) Binding 0
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Decorate 130(texSamplerCube) Binding 3
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Decorate 145(shadowSampler1D) DescriptorSet 0
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Decorate 145(shadowSampler1D) Binding 0
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Decorate 145(shadowSampler1D) Binding 4
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Decorate 164(shadowSampler2D) DescriptorSet 0
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Decorate 164(shadowSampler2D) Binding 0
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Decorate 164(shadowSampler2D) Binding 5
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Decorate 291(gl_FragColor) Location 0
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Decorate 294(u) Location 2
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Decorate 297(blend) Location 0
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Decorate 303(scale) Location 1
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Decorate 304(t) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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