Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -25,16 +25,17 @@ spv.texture.vert
Name 148 "gl_Position"
Decorate 29(texSampler1D) DescriptorSet 0
Decorate 29(texSampler1D) Binding 0
Decorate 39(coords2D) Location 0
Decorate 56(texSampler2D) DescriptorSet 0
Decorate 56(texSampler2D) Binding 0
Decorate 56(texSampler2D) Binding 1
Decorate 80(texSampler3D) DescriptorSet 0
Decorate 80(texSampler3D) Binding 0
Decorate 80(texSampler3D) Binding 2
Decorate 96(texSamplerCube) DescriptorSet 0
Decorate 96(texSamplerCube) Binding 0
Decorate 96(texSamplerCube) Binding 3
Decorate 106(shadowSampler1D) DescriptorSet 0
Decorate 106(shadowSampler1D) Binding 0
Decorate 106(shadowSampler1D) Binding 4
Decorate 118(shadowSampler2D) DescriptorSet 0
Decorate 118(shadowSampler2D) Binding 0
Decorate 118(shadowSampler2D) Binding 5
Decorate 148(gl_Position) BuiltIn Position
2: TypeVoid
3: TypeFunction 2