Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -25,16 +25,17 @@ spv.texture.vert
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Name 148 "gl_Position"
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Decorate 29(texSampler1D) DescriptorSet 0
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Decorate 29(texSampler1D) Binding 0
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Decorate 39(coords2D) Location 0
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Decorate 56(texSampler2D) DescriptorSet 0
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Decorate 56(texSampler2D) Binding 0
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Decorate 56(texSampler2D) Binding 1
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Decorate 80(texSampler3D) DescriptorSet 0
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Decorate 80(texSampler3D) Binding 0
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Decorate 80(texSampler3D) Binding 2
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Decorate 96(texSamplerCube) DescriptorSet 0
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Decorate 96(texSamplerCube) Binding 0
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Decorate 96(texSamplerCube) Binding 3
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Decorate 106(shadowSampler1D) DescriptorSet 0
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Decorate 106(shadowSampler1D) Binding 0
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Decorate 106(shadowSampler1D) Binding 4
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Decorate 118(shadowSampler2D) DescriptorSet 0
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Decorate 118(shadowSampler2D) Binding 0
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Decorate 118(shadowSampler2D) Binding 5
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Decorate 148(gl_Position) BuiltIn Position
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2: TypeVoid
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3: TypeFunction 2
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