Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -32,12 +32,18 @@ spv.textureGatherBiasLod.frag
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Name 296 "fragColor"
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Decorate 16(s2D) DescriptorSet 0
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Decorate 16(s2D) Binding 0
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Decorate 20(c2) Location 0
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Decorate 25(bias) Location 4
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Decorate 33(s2DArray) DescriptorSet 0
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Decorate 33(s2DArray) Binding 0
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Decorate 33(s2DArray) Binding 1
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Decorate 37(c3) Location 1
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Decorate 47(sCube) DescriptorSet 0
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Decorate 47(sCube) Binding 0
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Decorate 47(sCube) Binding 2
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Decorate 58(sCubeArray) DescriptorSet 0
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Decorate 58(sCubeArray) Binding 0
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Decorate 58(sCubeArray) Binding 3
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Decorate 61(c4) Location 2
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Decorate 176(lod) Location 3
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Decorate 296(fragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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