Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -32,12 +32,18 @@ spv.textureGatherBiasLod.frag
Name 296 "fragColor"
Decorate 16(s2D) DescriptorSet 0
Decorate 16(s2D) Binding 0
Decorate 20(c2) Location 0
Decorate 25(bias) Location 4
Decorate 33(s2DArray) DescriptorSet 0
Decorate 33(s2DArray) Binding 0
Decorate 33(s2DArray) Binding 1
Decorate 37(c3) Location 1
Decorate 47(sCube) DescriptorSet 0
Decorate 47(sCube) Binding 0
Decorate 47(sCube) Binding 2
Decorate 58(sCubeArray) DescriptorSet 0
Decorate 58(sCubeArray) Binding 0
Decorate 58(sCubeArray) Binding 3
Decorate 61(c4) Location 2
Decorate 176(lod) Location 3
Decorate 296(fragColor) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32