Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -48,13 +48,29 @@ spv.types.frag
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Name 161 "i_f4"
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Name 165 "gl_FragColor"
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Decorate 96(u_i) Flat
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Decorate 96(u_i) Location 0
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Decorate 98(i_i) Flat
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Decorate 98(i_i) Location 8
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Decorate 105(u_i2) Flat
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Decorate 105(u_i2) Location 1
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Decorate 107(i_i2) Flat
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Decorate 107(i_i2) Location 9
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Decorate 114(u_i3) Flat
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Decorate 114(u_i3) Location 2
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Decorate 116(i_i3) Flat
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Decorate 116(i_i3) Location 10
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Decorate 123(u_i4) Flat
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Decorate 123(u_i4) Location 3
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Decorate 125(i_i4) Flat
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Decorate 125(i_i4) Location 11
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Decorate 132(u_f) Location 4
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Decorate 134(i_f) Location 12
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Decorate 141(u_f2) Location 5
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Decorate 143(i_f2) Location 13
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Decorate 150(u_f3) Location 6
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Decorate 152(i_f3) Location 14
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Decorate 159(u_f4) Location 7
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Decorate 161(i_f4) Location 15
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Decorate 165(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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