Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -35,6 +35,7 @@ spv.uint.frag
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Decorate 12(u) RelaxedPrecision
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Decorate 15(t) RelaxedPrecision
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Decorate 15(t) Flat
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Decorate 15(t) Location 0
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Decorate 19 RelaxedPrecision
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Decorate 21 RelaxedPrecision
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Decorate 27 RelaxedPrecision
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@@ -56,11 +57,13 @@ spv.uint.frag
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Decorate 61 RelaxedPrecision
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Decorate 62 RelaxedPrecision
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Decorate 68(c) RelaxedPrecision
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Decorate 68(c) Location 0
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Decorate 72(usampler) RelaxedPrecision
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Decorate 72(usampler) DescriptorSet 0
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Decorate 72(usampler) Binding 0
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Decorate 73 RelaxedPrecision
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Decorate 77(tc) RelaxedPrecision
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Decorate 77(tc) Location 2
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Decorate 78 RelaxedPrecision
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Decorate 79 RelaxedPrecision
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Decorate 80 RelaxedPrecision
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@@ -136,10 +139,13 @@ spv.uint.frag
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Decorate 202 RelaxedPrecision
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Decorate 203 RelaxedPrecision
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Decorate 206(f) RelaxedPrecision
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Decorate 206(f) Location 1
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Decorate 208(v) RelaxedPrecision
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Decorate 208(v) Flat
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Decorate 208(v) Location 3
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Decorate 210(i) RelaxedPrecision
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Decorate 210(i) Flat
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Decorate 210(i) Location 4
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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