Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -16,6 +16,9 @@ spv.uniformArray.frag
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Name 35 "alpha"
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Name 47 "gl_FragColor"
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Name 52 "texSampler2D"
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Decorate 14(color) Location 1
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Decorate 25(inColor) Location 0
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Decorate 35(alpha) Location 7
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Decorate 47(gl_FragColor) Location 0
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Decorate 52(texSampler2D) DescriptorSet 0
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Decorate 52(texSampler2D) Binding 0
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