Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -14,6 +14,8 @@ spv.uniformInitializer.frag
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Name 14 "in_color"
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Decorate 9(color) Location 0
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Decorate 14(in_color) Location 0
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Decorate 14(in_color) DescriptorSet 0
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Decorate 14(in_color) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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