Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -19,6 +19,8 @@ spv.uniformInitializerStruct.frag
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Name 34 "parts"
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Decorate 9(color) Location 0
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Decorate 34(parts) Location 0
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Decorate 34(parts) DescriptorSet 0
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Decorate 34(parts) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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