Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -217,6 +217,8 @@ gl_FragCoord origin is upper left
Name 67 "a1"
Name 68 "a2"
Decorate 25(gl_FragCoord) BuiltIn FragCoord
Decorate 37(cin) Location 0
Decorate 57(cout) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32