Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -217,6 +217,8 @@ gl_FragCoord origin is upper left
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Name 67 "a1"
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Name 68 "a2"
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Decorate 25(gl_FragCoord) BuiltIn FragCoord
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Decorate 37(cin) Location 0
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Decorate 57(cout) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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