Tests: More broadly use automapping binding/location.

This adds or changes binding/location decorations in 100s of shaders.
It also allows more output (spv.register.autoassign.rangetest.frag)
due to allowing ioMap() to fail.
This commit is contained in:
John Kessenich
2020-07-01 06:30:16 -06:00
parent b112fac003
commit f6facfa189
247 changed files with 1333 additions and 721 deletions

View File

@@ -21,8 +21,14 @@ spv.varyingArrayIndirect.frag
Name 56 "gl_FragColor"
Decorate 13(texSampler2D) DescriptorSet 0
Decorate 13(texSampler2D) Binding 0
Decorate 19(userIn) Location 8
Decorate 22(b) Flat
Decorate 22(b) Location 11
Decorate 30(TexCoord) Location 2
Decorate 31(a) Flat
Decorate 31(a) Location 10
Decorate 45(color) Location 0
Decorate 50(alpha) Location 1
Decorate 56(gl_FragColor) Location 0
2: TypeVoid
3: TypeFunction 2