Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -21,8 +21,14 @@ spv.varyingArrayIndirect.frag
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Name 56 "gl_FragColor"
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Decorate 13(texSampler2D) DescriptorSet 0
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Decorate 13(texSampler2D) Binding 0
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Decorate 19(userIn) Location 8
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Decorate 22(b) Flat
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Decorate 22(b) Location 11
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Decorate 30(TexCoord) Location 2
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Decorate 31(a) Flat
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Decorate 31(a) Location 10
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Decorate 45(color) Location 0
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Decorate 50(alpha) Location 1
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Decorate 56(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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