Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -33,7 +33,7 @@ spv.vulkan110.storageBuffer.vert
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MemberDecorate 22(bb) 0 Offset 0
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Decorate 22(bb) Block
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Decorate 24(bbi) DescriptorSet 0
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Decorate 24(bbi) Binding 0
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Decorate 24(bbi) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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