Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -15,6 +15,9 @@ spv.whileLoop.frag
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Name 24 "d"
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Name 28 "bigColor"
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Name 33 "gl_FragColor"
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Decorate 11(BaseColor) Location 1
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Decorate 24(d) Location 2
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Decorate 28(bigColor) Location 0
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Decorate 33(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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