Tests: More broadly use automapping binding/location.
This adds or changes binding/location decorations in 100s of shaders. It also allows more output (spv.register.autoassign.rangetest.frag) due to allowing ioMap() to fail.
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@@ -75,6 +75,11 @@ TEST_P(LinkTestVulkan, FromFile)
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result.linkingOutput = program.getInfoLog();
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result.linkingError = program.getInfoDebugLog();
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#ifndef GLSLANG_WEB
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if (success)
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program.mapIO();
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#endif
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if (success && (controls & EShMsgSpvRules)) {
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spv::SpvBuildLogger logger;
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std::vector<uint32_t> spirv_binary;
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