Fix recently found non-determinism with gl_WorldToObject3x4EXT.
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@@ -560,7 +560,7 @@ INSTANTIATE_TEST_CASE_P(
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"spv.ext.RayGenShader.rgen",
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"spv.ext.RayGenShader11.rgen",
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"spv.ext.RayGenShaderArray.rgen",
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//"spv.ext.World3x4.rahit", this is triggering non-deterministic results
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"spv.ext.World3x4.rahit",
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})),
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FileNameAsCustomTestSuffix
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);
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