GLSL: Fold constant SHRT_MIN/INT_MIN/LLONG_MIN % -1 to 0.
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51
Test/baseResults/constFoldIntMin.frag.out
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51
Test/baseResults/constFoldIntMin.frag.out
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@@ -0,0 +1,51 @@
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constFoldIntMin.frag
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Shader version: 460
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Requested GL_AMD_gpu_shader_int16
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Requested GL_ARB_gpu_shader_int64
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0:? Sequence
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0:5 Function Definition: a( ( global void)
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0:5 Function Parameters:
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0:6 Sequence
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0:6 Sequence
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0:6 move second child to first child ( temp int16_t)
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0:6 'u' ( temp int16_t)
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0:6 Constant:
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0:6 32768 (const int)
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0:7 Sequence
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0:7 move second child to first child ( temp int)
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0:7 'v' ( temp int)
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0:7 Constant:
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0:7 -2147483648 (const int)
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0:8 Sequence
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0:8 move second child to first child ( temp int64_t)
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0:8 'w' ( temp int64_t)
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0:8 Constant:
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0:8 -9223372036854775808 (const int64_t)
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0:9 Sequence
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0:9 move second child to first child ( temp int16_t)
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0:9 'x' ( temp int16_t)
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0:9 Constant:
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0:9 0 (const int)
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0:10 Sequence
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0:10 move second child to first child ( temp int)
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0:10 'y' ( temp int)
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0:10 Constant:
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0:10 0 (const int)
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0:11 Sequence
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0:11 move second child to first child ( temp int64_t)
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0:11 'z' ( temp int64_t)
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0:11 Constant:
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0:11 0 (const int64_t)
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0:? Linker Objects
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Linked fragment stage:
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ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
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Shader version: 460
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Requested GL_AMD_gpu_shader_int16
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Requested GL_ARB_gpu_shader_int64
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0:? Sequence
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0:? Linker Objects
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