SPV: Nested layouts: Recursively send around the top-level std140 or std430 packing.
This also distinguishes between the same struct included in multiple parent packings.
This commit is contained in:
@@ -91,11 +91,11 @@ protected:
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spv::Id createSpvVariable(const glslang::TIntermSymbol*);
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spv::Id getSampledType(const glslang::TSampler&);
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spv::Id convertGlslangToSpvType(const glslang::TType& type);
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spv::Id convertGlslangToSpvType(const glslang::TType& type, bool explicitLayout);
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bool requiresExplicitLayout(const glslang::TType& type) const;
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int getArrayStride(const glslang::TType& arrayType);
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int getMatrixStride(const glslang::TType& matrixType);
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void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset);
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spv::Id convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking);
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glslang::TLayoutPacking getExplicitLayout(const glslang::TType& type) const;
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int getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking);
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int getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking);
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void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset, glslang::TLayoutPacking);
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bool isShaderEntrypoint(const glslang::TIntermAggregate* node);
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void makeFunctions(const glslang::TIntermSequence&);
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@@ -140,7 +140,7 @@ protected:
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std::unordered_map<int, spv::Id> symbolValues;
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std::unordered_set<int> constReadOnlyParameters; // set of formal function parameters that have glslang qualifier constReadOnly, so we know they are not local function "const" that are write-once
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std::unordered_map<std::string, spv::Function*> functionMap;
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std::unordered_map<const glslang::TTypeList*, spv::Id> structMap;
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std::unordered_map<const glslang::TTypeList*, spv::Id> structMap[glslang::ElpStd430 + 1];
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std::unordered_map<const glslang::TTypeList*, std::vector<int> > memberRemapper; // for mapping glslang block indices to spv indices (e.g., due to hidden members)
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std::stack<bool> breakForLoop; // false means break for switch
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std::stack<glslang::TIntermTyped*> loopTerminal; // code from the last part of a for loop: for(...; ...; terminal), needed for e.g., continue };
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@@ -1455,12 +1455,12 @@ spv::Id TGlslangToSpvTraverser::getSampledType(const glslang::TSampler& sampler)
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// recursive version of this function.
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spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type)
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{
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return convertGlslangToSpvType(type, requiresExplicitLayout(type));
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return convertGlslangToSpvType(type, getExplicitLayout(type));
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}
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// Do full recursive conversion of an arbitrary glslang type to a SPIR-V Id.
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// explicitLayout can be kept the same throughout the heirarchical recursive walk.
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spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type, bool explicitLayout)
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spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& type, glslang::TLayoutPacking explicitLayout)
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{
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spv::Id spvType = 0;
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@@ -1505,7 +1505,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
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// If we've seen this struct type, return it
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const glslang::TTypeList* glslangStruct = type.getStruct();
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std::vector<spv::Id> structFields;
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spvType = structMap[glslangStruct];
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spvType = structMap[explicitLayout][glslangStruct];
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if (spvType)
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break;
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@@ -1530,7 +1530,7 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
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// Make the SPIR-V type
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spvType = builder.makeStructType(structFields, type.getTypeName().c_str());
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structMap[glslangStruct] = spvType;
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structMap[explicitLayout][glslangStruct] = spvType;
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// Name and decorate the non-hidden members
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int offset = -1;
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@@ -1552,18 +1552,17 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
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builder.addMemberDecoration(spvType, member, spv::DecorationComponent, glslangType.getQualifier().layoutComponent);
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if (glslangType.getQualifier().hasXfbOffset())
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builder.addMemberDecoration(spvType, member, spv::DecorationOffset, glslangType.getQualifier().layoutXfbOffset);
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else if (explicitLayout) {
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else if (explicitLayout != glslang::ElpNone) {
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// figure out what to do with offset, which is accumulating
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int nextOffset;
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updateMemberOffset(type, glslangType, offset, nextOffset);
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updateMemberOffset(type, glslangType, offset, nextOffset, explicitLayout);
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if (offset >= 0)
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builder.addMemberDecoration(spvType, member, spv::DecorationOffset, offset);
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offset = nextOffset;
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}
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if (glslangType.isMatrix() && explicitLayout) {
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builder.addMemberDecoration(spvType, member, spv::DecorationMatrixStride, getMatrixStride(glslangType));
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}
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if (glslangType.isMatrix() && explicitLayout != glslang::ElpNone)
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builder.addMemberDecoration(spvType, member, spv::DecorationMatrixStride, getMatrixStride(glslangType, explicitLayout));
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// built-in variable decorations
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spv::BuiltIn builtIn = TranslateBuiltInDecoration(glslangType.getQualifier().builtIn);
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@@ -1621,26 +1620,41 @@ spv::Id TGlslangToSpvTraverser::convertGlslangToSpvType(const glslang::TType& ty
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// except for the very top if it is an array of blocks; that array is
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// not laid out in memory in a way needing a stride.
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if (explicitLayout && type.getBasicType() != glslang::EbtBlock)
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builder.addDecoration(spvType, spv::DecorationArrayStride, getArrayStride(type));
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builder.addDecoration(spvType, spv::DecorationArrayStride, getArrayStride(type, explicitLayout));
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}
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return spvType;
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}
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bool TGlslangToSpvTraverser::requiresExplicitLayout(const glslang::TType& type) const
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// Decide whether or not this type should be
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// decorated with offsets and strides, and if so
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// whether std140 or std430 rules should be applied.
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glslang::TLayoutPacking TGlslangToSpvTraverser::getExplicitLayout(const glslang::TType& type) const
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{
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return type.getBasicType() == glslang::EbtBlock &&
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type.getQualifier().layoutPacking != glslang::ElpShared &&
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type.getQualifier().layoutPacking != glslang::ElpPacked &&
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(type.getQualifier().storage == glslang::EvqUniform ||
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type.getQualifier().storage == glslang::EvqBuffer);
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// has to be a block
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if (type.getBasicType() != glslang::EbtBlock)
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return glslang::ElpNone;
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// has to be a uniform or buffer block
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if (type.getQualifier().storage != glslang::EvqUniform &&
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type.getQualifier().storage != glslang::EvqBuffer)
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return glslang::ElpNone;
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// return the layout to use
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switch (type.getQualifier().layoutPacking) {
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case glslang::ElpStd140:
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case glslang::ElpStd430:
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return type.getQualifier().layoutPacking;
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default:
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return glslang::ElpNone;
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}
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}
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// Given an array type, returns the integer stride required for that array
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int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType)
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int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType, glslang::TLayoutPacking explicitLayout)
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{
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int size;
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int stride = glslangIntermediate->getBaseAlignment(arrayType, size, arrayType.getQualifier().layoutPacking == glslang::ElpStd140);
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int stride = glslangIntermediate->getBaseAlignment(arrayType, size, explicitLayout == glslang::ElpStd140);
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if (arrayType.isMatrix()) {
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// GLSL strides are set to alignments of the matrix flattened to individual rows/cols,
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// but SPV needs an array stride for the whole matrix, not the rows/cols
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@@ -1655,10 +1669,10 @@ int TGlslangToSpvTraverser::getArrayStride(const glslang::TType& arrayType)
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// Given a matrix type, returns the integer stride required for that matrix
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// when used as a member of an interface block
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int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType)
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int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType, glslang::TLayoutPacking explicitLayout)
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{
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int size;
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return glslangIntermediate->getBaseAlignment(matrixType, size, matrixType.getQualifier().layoutPacking == glslang::ElpStd140);
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return glslangIntermediate->getBaseAlignment(matrixType, size, explicitLayout == glslang::ElpStd140);
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}
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// Given a member type of a struct, realign the current offset for it, and compute
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@@ -1667,14 +1681,12 @@ int TGlslangToSpvTraverser::getMatrixStride(const glslang::TType& matrixType)
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// 'currentOffset' should be passed in already initialized, ready to modify, and reflecting
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// the migration of data from nextOffset -> currentOffset. It should be -1 on the first call.
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// -1 means a non-forced member offset (no decoration needed).
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void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset)
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void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset,
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glslang::TLayoutPacking explicitLayout)
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{
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// this will get a positive value when deemed necessary
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nextOffset = -1;
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bool forceOffset = structType.getQualifier().layoutPacking == glslang::ElpStd140 ||
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structType.getQualifier().layoutPacking == glslang::ElpStd430;
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// override anything in currentOffset with user-set offset
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if (memberType.getQualifier().hasOffset())
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currentOffset = memberType.getQualifier().layoutOffset;
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@@ -1684,14 +1696,14 @@ void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType
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// once cross-compilation unit GLSL validation is done, as the original user
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// settings are needed in layoutOffset, and then the following will come into play.
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if (! forceOffset) {
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if (explicitLayout == glslang::ElpNone) {
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if (! memberType.getQualifier().hasOffset())
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currentOffset = -1;
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return;
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}
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// Getting this far means we are forcing offsets
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// Getting this far means we need explicit offsets
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if (currentOffset < 0)
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currentOffset = 0;
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@@ -1699,7 +1711,7 @@ void TGlslangToSpvTraverser::updateMemberOffset(const glslang::TType& structType
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// but possibly not yet correctly aligned.
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int memberSize;
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int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, memberType.getQualifier().layoutPacking == glslang::ElpStd140);
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int memberAlignment = glslangIntermediate->getBaseAlignment(memberType, memberSize, explicitLayout == glslang::ElpStd140);
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glslang::RoundToPow2(currentOffset, memberAlignment);
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nextOffset = currentOffset + memberSize;
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}
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