HLSL: Flatten all input/output structs, regardless of stage.
This is needed because an output structure can contain embedded built-ins (like SV_Position) which should not get locations assigned.
This commit is contained in:
@@ -133,7 +133,7 @@ Shader version: 450
|
||||
0:? 0.000000
|
||||
0:69 Sequence
|
||||
0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
|
||||
0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:69 Branch: Return
|
||||
0:? Linker Objects
|
||||
@@ -167,7 +167,7 @@ Shader version: 450
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@@ -307,7 +307,7 @@ Shader version: 450
|
||||
0:? 0.000000
|
||||
0:69 Sequence
|
||||
0:69 move second child to first child (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
||||
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Position Pos})
|
||||
0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
|
||||
0:69 Branch: Return
|
||||
0:? Linker Objects
|
||||
@@ -341,18 +341,18 @@ Shader version: 450
|
||||
0:? 'o2' (uniform 2-component vector of int)
|
||||
0:? 'o3' (uniform 3-component vector of int)
|
||||
0:? 'o4' (uniform 4-component vector of int)
|
||||
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Position Pos})
|
||||
0:? 'Pos' (out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 162
|
||||
// Id's are bound by 164
|
||||
|
||||
Capability Shader
|
||||
Capability Sampled1D
|
||||
Capability SampledCubeArray
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 115
|
||||
EntryPoint Vertex 4 "main" 115 163
|
||||
Name 4 "main"
|
||||
Name 9 "g_tTex1df4"
|
||||
Name 14 "c2"
|
||||
@@ -388,6 +388,7 @@ Shader version: 450
|
||||
Name 159 "o2"
|
||||
Name 160 "o3"
|
||||
Name 161 "o4"
|
||||
Name 163 "Pos"
|
||||
Decorate 9(g_tTex1df4) DescriptorSet 0
|
||||
Decorate 9(g_tTex1df4) Binding 0
|
||||
Decorate 27(g_tTex1di4) DescriptorSet 0
|
||||
@@ -399,7 +400,6 @@ Shader version: 450
|
||||
Decorate 90(g_tTex3di4) DescriptorSet 0
|
||||
Decorate 99(g_tTex3du4) DescriptorSet 0
|
||||
MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
|
||||
Decorate 115(@entryPointOutput) Location 0
|
||||
Decorate 120(g_sSamp) DescriptorSet 0
|
||||
Decorate 120(g_sSamp) Binding 0
|
||||
Decorate 123(g_tTexcdf4) DescriptorSet 0
|
||||
@@ -414,6 +414,7 @@ Shader version: 450
|
||||
Decorate 150(g_tTexcdf4a) DescriptorSet 0
|
||||
Decorate 153(g_tTexcdi4a) DescriptorSet 0
|
||||
Decorate 156(g_tTexcdu4a) DescriptorSet 0
|
||||
Decorate 163(Pos) BuiltIn Position
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -514,6 +515,8 @@ Shader version: 450
|
||||
159(o2): 13(ptr) Variable UniformConstant
|
||||
160(o3): 50(ptr) Variable UniformConstant
|
||||
161(o4): 80(ptr) Variable UniformConstant
|
||||
162: TypePointer Output 23(fvec4)
|
||||
163(Pos): 162(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
108(vsout): 107(ptr) Variable Function
|
||||
|
||||
Reference in New Issue
Block a user