HLSL: Accept unorm and snorm on types

This is currently parsed and ignored, save for some minor validation.
This commit is contained in:
LoopDawg
2017-11-14 14:55:40 -07:00
parent c9e6740503
commit fa39cffd6a
4 changed files with 250 additions and 0 deletions

15
Test/hlsl.snorm.uav.comp Normal file
View File

@@ -0,0 +1,15 @@
unorm float4 uf4;
Texture3D<unorm float4> ResultInU: register(t0);
RWTexture3D<unorm float4> ResultOutU: register(u0);
Texture3D<snorm float4> ResultInS: register(t1);
RWTexture3D<snorm float4> ResultOutS: register(u1);
[numthreads(16, 16, 1)]
void main(uint3 tid: SV_DispatchThreadID)
{
ResultOutS[tid] = ResultInS[tid] + uf4;
ResultOutU[tid] = ResultInU[tid];
}