If a shader's only use of float16 is for FConvert, add the Float16 capability.
When visiting instructions, check that there are no 16-bit storage capabilities and add the Float16 capability. Same for int8/int16.
This commit is contained in:
39
Test/baseResults/spv.float16convertonlyarith.comp.out
Normal file
39
Test/baseResults/spv.float16convertonlyarith.comp.out
Normal file
@@ -0,0 +1,39 @@
|
||||
spv.float16convertonlyarith.comp
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Id's are bound by 22
|
||||
|
||||
Capability Shader
|
||||
Capability Float16
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "main"
|
||||
ExecutionMode 4 LocalSize 16 16 1
|
||||
Source GLSL 450
|
||||
SourceExtension "GL_EXT_shader_explicit_arithmetic_types_float16"
|
||||
Name 4 "main"
|
||||
Name 9 "v"
|
||||
Decorate 21 BuiltIn WorkgroupSize
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
10: 6(float) Constant 0
|
||||
11: 7(fvec4) ConstantComposite 10 10 10 10
|
||||
13: TypeFloat 16
|
||||
14: TypeVector 13(float16_t) 4
|
||||
17: TypeInt 32 0
|
||||
18: TypeVector 17(int) 3
|
||||
19: 17(int) Constant 16
|
||||
20: 17(int) Constant 1
|
||||
21: 18(ivec3) ConstantComposite 19 19 20
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(v): 8(ptr) Variable Function
|
||||
Store 9(v) 11
|
||||
12: 7(fvec4) Load 9(v)
|
||||
15: 14(f16vec4) FConvert 12
|
||||
16: 7(fvec4) FConvert 15
|
||||
Return
|
||||
FunctionEnd
|
||||
39
Test/baseResults/spv.float16convertonlystorage.comp.out
Normal file
39
Test/baseResults/spv.float16convertonlystorage.comp.out
Normal file
@@ -0,0 +1,39 @@
|
||||
spv.float16convertonlystorage.comp
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Id's are bound by 22
|
||||
|
||||
Capability Shader
|
||||
Capability Float16
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint GLCompute 4 "main"
|
||||
ExecutionMode 4 LocalSize 16 16 1
|
||||
Source GLSL 450
|
||||
SourceExtension "GL_EXT_shader_16bit_storage"
|
||||
Name 4 "main"
|
||||
Name 9 "v"
|
||||
Decorate 21 BuiltIn WorkgroupSize
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
10: 6(float) Constant 0
|
||||
11: 7(fvec4) ConstantComposite 10 10 10 10
|
||||
13: TypeFloat 16
|
||||
14: TypeVector 13(float16_t) 4
|
||||
17: TypeInt 32 0
|
||||
18: TypeVector 17(int) 3
|
||||
19: 17(int) Constant 16
|
||||
20: 17(int) Constant 1
|
||||
21: 18(ivec3) ConstantComposite 19 19 20
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
9(v): 8(ptr) Variable Function
|
||||
Store 9(v) 11
|
||||
12: 7(fvec4) Load 9(v)
|
||||
15: 14(f16vec4) FConvert 12
|
||||
16: 7(fvec4) FConvert 15
|
||||
Return
|
||||
FunctionEnd
|
||||
11
Test/spv.float16convertonlyarith.comp
Normal file
11
Test/spv.float16convertonlyarith.comp
Normal file
@@ -0,0 +1,11 @@
|
||||
#version 450 core
|
||||
|
||||
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 v = vec4(0.0);
|
||||
vec4(f16vec4(v));
|
||||
}
|
||||
11
Test/spv.float16convertonlystorage.comp
Normal file
11
Test/spv.float16convertonlystorage.comp
Normal file
@@ -0,0 +1,11 @@
|
||||
#version 450 core
|
||||
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 v = vec4(0.0);
|
||||
vec4(f16vec4(v));
|
||||
}
|
||||
Reference in New Issue
Block a user