If a shader's only use of float16 is for FConvert, add the Float16 capability.
When visiting instructions, check that there are no 16-bit storage capabilities and add the Float16 capability. Same for int8/int16.
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11
Test/spv.float16convertonlyarith.comp
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11
Test/spv.float16convertonlyarith.comp
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#version 450 core
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#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
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layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
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void main()
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{
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vec4 v = vec4(0.0);
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vec4(f16vec4(v));
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}
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