If a shader's only use of float16 is for FConvert, add the Float16 capability.

When visiting instructions, check that there are no 16-bit storage capabilities
and add the Float16 capability. Same for int8/int16.
This commit is contained in:
Jeff Bolz
2019-05-01 11:45:36 -05:00
parent 86c72c9486
commit faac86e5d6
6 changed files with 157 additions and 18 deletions

View File

@@ -0,0 +1,11 @@
#version 450 core
#extension GL_EXT_shader_explicit_arithmetic_types_float16 : require
layout(local_size_x = 16, local_size_y = 16, local_size_z = 1) in;
void main()
{
vec4 v = vec4(0.0);
vec4(f16vec4(v));
}