PP #include: address PR feedback.
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@@ -582,7 +582,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
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if (Options & EOptionOutputPreprocessed) {
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std::string str;
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glslang::TShader::Includer includer;
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glslang::TShader::ForbidIncluder includer;
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if (shader->preprocess(&Resources, defaultVersion, ENoProfile, false, false,
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messages, &str, includer)) {
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PutsIfNonEmpty(str.c_str());
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