PP #include: address PR feedback.
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@@ -521,7 +521,7 @@ public:
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glslang::TShader shader(EShLangVertex);
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shader.setStringsWithLengths(&shaderStrings, &shaderLengths, 1);
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std::string ppShader;
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glslang::TShader::Includer includer;
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glslang::TShader::ForbidIncluder includer;
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const bool success = shader.preprocess(
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&glslang::DefaultTBuiltInResource, defaultVersion, defaultProfile,
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forceVersionProfile, isForwardCompatible, (EShMessages)(EShMsgOnlyPreprocessor | EShMsgCascadingErrors),
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