Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
Also split linker validation into its own file, removed dead "QualifierAlive" files, printed errors for parsing problems with built-in symbols, updated the Windows binary, and added some tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23490 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Test/baseResults/300link.frag.out
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15
Test/baseResults/300link.frag.out
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300link.frag
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0:? Sequence
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0:8 Function Definition: main( (void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'color1' (out highp 4-component vector of float)
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0:? 'color2' (out highp 4-component vector of float)
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Linked fragment stage:
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ERROR: Linking fragment stage: when more than one fragment shader output, all must have location qualifiers
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