Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
Also split linker validation into its own file, removed dead "QualifierAlive" files, printed errors for parsing problems with built-in symbols, updated the Windows binary, and added some tests. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23490 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -49,9 +49,6 @@
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<ClCompile Include="glslang\MachineIndependent\PoolAlloc.cpp">
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<Filter>Machine Independent</Filter>
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</ClCompile>
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<ClCompile Include="glslang\MachineIndependent\QualifierAlive.cpp">
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<Filter>Machine Independent</Filter>
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</ClCompile>
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<ClCompile Include="glslang\MachineIndependent\RemoveTree.cpp">
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<Filter>Machine Independent</Filter>
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</ClCompile>
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@@ -112,6 +109,9 @@
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<ClCompile Include="glslang\MachineIndependent\limits.cpp">
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<Filter>Machine Independent</Filter>
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</ClCompile>
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<ClCompile Include="glslang\MachineIndependent\linkValidate.cpp">
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<Filter>Machine Independent</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="glslang\MachineIndependent\Initialize.h">
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@@ -120,9 +120,6 @@
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<ClInclude Include="glslang\MachineIndependent\ParseHelper.h">
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<Filter>Machine Independent</Filter>
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</ClInclude>
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<ClInclude Include="glslang\MachineIndependent\QualifierAlive.h">
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<Filter>Machine Independent</Filter>
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</ClInclude>
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<ClInclude Include="glslang\MachineIndependent\RemoveTree.h">
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<Filter>Machine Independent</Filter>
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</ClInclude>
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