Get all the scoping rules right for ES and non ES, name hiding, built-in overriding, etc.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@21948 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-06-12 06:13:17 +00:00
parent 3c31bc3289
commit fbe01520b6
9 changed files with 256 additions and 65 deletions

64
Test/430scope.vert Normal file
View File

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#version 430 core
int f(int a, int b, int c)
{
int a = b; // ERROR, redefinition
{
float a = float(a) + 1.0; // okay
}
return a;
}
int f(int a, int b, int c); // okay to redeclare
bool b;
float b(int a); // ERROR: redefinition
float f; // ERROR: redefinition
float tan; // okay, hides built-in function
float sin(float x); // okay, can overload built-in functions
float cos(float x) // okay, can overload built-in functions
{
return 1.0;
}
invariant gl_Position;
void main()
{
int g(); // okay
g();
float sin; // okay
sin;
f(1,2,3);
float f; // hides f()
f = 3.0;
gl_Position = vec4(f);
for (int f = 0; f < 10; ++f)
++f;
int x = 1;
{
float x = 2.0, /* 2nd x visible here */ y = x; // y is initialized to 2
int z = z; // ERROR: z not previously defined.
}
{
int x = x; // x is initialized to '1'
}
struct S
{
int x;
};
{
S S = S(0); // 'S' is only visible as a struct and constructor
S.x; // 'S' is now visible as a variable
}
}