Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
This commit is contained in:
52
Android.mk
52
Android.mk
@@ -33,6 +33,24 @@
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LOCAL_PATH := $(call my-dir)
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# Generate glslang/build_info.h
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GLSLANG_GENERATED_INCLUDEDIR:=$(TARGET_OUT)/include
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GLSLANG_BUILD_INFO_H:=$(GLSLANG_GENERATED_INCLUDEDIR)/glslang/build_info.h
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define gen_glslang_build_info_h
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$(call generate-file-dir,$(GLSLANG_GENERATED_INCLUDEDIR)/dummy_filename)
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$(GLSLANG_BUILD_INFO_H): \
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$(LOCAL_PATH)/build_info.py \
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$(LOCAL_PATH)/build_info.h.tmpl \
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$(LOCAL_PATH)/CHANGES.md
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@$(HOST_PYTHON) $(LOCAL_PATH)/build_info.py \
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$(LOCAL_PATH) \
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-i $(LOCAL_PATH)/build_info.h.tmpl \
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-o $(GLSLANG_BUILD_INFO_H)
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@echo "[$(TARGET_ARCH_ABI)] Generate : $(GLSLANG_BUILD_INFO_H) <= CHANGES.md"
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endef
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$(eval $(call gen_glslang_build_info_h))
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GLSLANG_OS_FLAGS := -DGLSLANG_OSINCLUDE_UNIX
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# AMD and NV extensions are turned on by default in upstream Glslang.
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GLSLANG_DEFINES:= -DAMD_EXTENSIONS -DNV_EXTENSIONS -DENABLE_HLSL $(GLSLANG_OS_FLAGS)
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@@ -55,18 +73,14 @@ LOCAL_C_INCLUDES:=$(LOCAL_PATH)/OGLCompiler
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LOCAL_STATIC_LIBRARIES:=OSDependent
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include $(BUILD_STATIC_LIBRARY)
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# Build Glslang's HLSL parser library.
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# Build the stubbed HLSL library.
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# The HLSL source is now directly referenced by the glslang static library
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# instead.
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include $(CLEAR_VARS)
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LOCAL_MODULE:=HLSL
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LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
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LOCAL_SRC_FILES:= \
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glslang/HLSL/hlslAttributes.cpp \
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glslang/HLSL/hlslGrammar.cpp \
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glslang/HLSL/hlslOpMap.cpp \
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glslang/HLSL/hlslParseables.cpp \
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glslang/HLSL/hlslParseHelper.cpp \
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glslang/HLSL/hlslScanContext.cpp \
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glslang/HLSL/hlslTokenStream.cpp
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hlsl/stub.cpp
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LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
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$(LOCAL_PATH)/glslang/HLSL
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include $(BUILD_STATIC_LIBRARY)
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@@ -74,12 +88,23 @@ include $(BUILD_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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GLSLANG_OUT_PATH=$(if $(call host-path-is-absolute,$(TARGET_OUT)),$(TARGET_OUT),$(abspath $(TARGET_OUT)))
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# ShaderLang.cpp depends on the generated build_info.h
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$(LOCAL_PATH)/glslang/MachineIndependent/ShaderLang.cpp: \
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$(GLSLANG_BUILD_INFO_H)
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LOCAL_MODULE:=glslang
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LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti $(GLSLANG_DEFINES)
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LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
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LOCAL_SRC_FILES:= \
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glslang/GenericCodeGen/CodeGen.cpp \
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glslang/GenericCodeGen/Link.cpp \
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glslang/HLSL/hlslAttributes.cpp \
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glslang/HLSL/hlslGrammar.cpp \
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glslang/HLSL/hlslOpMap.cpp \
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glslang/HLSL/hlslParseables.cpp \
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glslang/HLSL/hlslParseHelper.cpp \
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glslang/HLSL/hlslScanContext.cpp \
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glslang/HLSL/hlslTokenStream.cpp \
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glslang/MachineIndependent/attribute.cpp \
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glslang/MachineIndependent/Constant.cpp \
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glslang/MachineIndependent/glslang_tab.cpp \
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@@ -109,14 +134,19 @@ LOCAL_SRC_FILES:= \
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glslang/MachineIndependent/preprocessor/PpTokens.cpp
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LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
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$(LOCAL_PATH)/glslang/MachineIndependent \
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$(GLSLANG_GENERATED_INCLUDEDIR) \
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$(GLSLANG_OUT_PATH)
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LOCAL_STATIC_LIBRARIES:=OSDependent OGLCompiler HLSL
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include $(BUILD_STATIC_LIBRARY)
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include $(CLEAR_VARS)
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# GlslangToSpv.cpp depends on the generated build_info.h
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$(LOCAL_PATH)/SPIRV/GlslangToSpv.cpp: \
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$(GLSLANG_BUILD_INFO_H)
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LOCAL_MODULE:=SPIRV
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LOCAL_CXXFLAGS:=-std=c++11 -fno-exceptions -fno-rtti -Werror $(GLSLANG_DEFINES)
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LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)
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LOCAL_SRC_FILES:= \
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SPIRV/GlslangToSpv.cpp \
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SPIRV/InReadableOrder.cpp \
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@@ -127,7 +157,9 @@ LOCAL_SRC_FILES:= \
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SPIRV/SpvTools.cpp \
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SPIRV/disassemble.cpp \
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SPIRV/doc.cpp
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LOCAL_C_INCLUDES:=$(LOCAL_PATH) $(LOCAL_PATH)/glslang/SPIRV
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LOCAL_C_INCLUDES:=$(LOCAL_PATH) \
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$(LOCAL_PATH)/glslang/SPIRV \
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$(GLSLANG_GENERATED_INCLUDEDIR)
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LOCAL_EXPORT_C_INCLUDES:=$(LOCAL_PATH)/glslang/SPIRV
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LOCAL_STATIC_LIBRARIES:=glslang
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include $(BUILD_STATIC_LIBRARY)
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