Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
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@@ -72,8 +72,10 @@ add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
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set_property(TARGET SPIRV PROPERTY FOLDER glslang)
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set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
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target_include_directories(SPIRV PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/..>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>)
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glslang_add_build_info_dependency(SPIRV)
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if (ENABLE_SPVREMAPPER)
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add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
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@@ -95,8 +97,8 @@ if(ENABLE_OPT)
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)
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target_link_libraries(SPIRV PRIVATE MachineIndependent SPIRV-Tools-opt)
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target_include_directories(SPIRV PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/../External>
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$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/External>)
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else()
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target_link_libraries(SPIRV PRIVATE MachineIndependent)
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endif(ENABLE_OPT)
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@@ -56,7 +56,9 @@ namespace spv {
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#include "../glslang/MachineIndependent/localintermediate.h"
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#include "../glslang/MachineIndependent/SymbolTable.h"
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#include "../glslang/Include/Common.h"
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#include "../glslang/Include/revision.h"
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// Build-time generated includes
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#include "glslang/build_info.h"
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#include <fstream>
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#include <iomanip>
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@@ -8689,9 +8691,10 @@ void OutputSpvHex(const std::vector<unsigned int>& spirv, const char* baseName,
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out.open(baseName, std::ios::binary | std::ios::out);
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if (out.fail())
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printf("ERROR: Failed to open file: %s\n", baseName);
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out << "\t// " <<
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GetSpirvGeneratorVersion() << "." << GLSLANG_MINOR_VERSION << "." << GLSLANG_PATCH_LEVEL <<
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std::endl;
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out << "\t// " <<
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GetSpirvGeneratorVersion() <<
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GLSLANG_VERSION_MAJOR << "." << GLSLANG_VERSION_MINOR << "." << GLSLANG_VERSION_PATCH <<
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GLSLANG_VERSION_FLAVOR << std::endl;
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if (varName != nullptr) {
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out << "\t #pragma once" << std::endl;
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out << "const uint32_t " << varName << "[] = {" << std::endl;
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