Generate build information from CHANGES.md
This PR significantly reworks the way glslang is versioned. Instead of committing changes to the `GLSLANG_MINOR_VERSION` define in `glslang/Public/ShaderLang.h`, and using `make-revision` to generate `GLSLANG_PATCH_LEVEL` in `glslang/Include/revision.h`, all version information is now derived from the new `CHANGES.md` file. `CHANGES.md` acts as the single source of truth for glslang version information, along with a convenient place to put all release notes for each notable change made. `CHANGES.md` is parsed using the new `build_info.py` python script. This script can read basic template files to produce new source files, which it does to read the new `build_info.h.tmpl` to generate (at build time) a glslang private header at `<build-dir>/include/glslang/build_info.h`. I've written generators for each of the CMake, Bazel, gn, and `Android.mk` build scripts. The new version code conforms to the Semantic Versioning 2.0 spec. This new version is also used by the CMake rules to produce versioned shared objects, including a major-versioned SONAME. New APIs: --------- * `glslang::GetVersion()` returns a `Version` struct with the version major, minor, patch and flavor. Breaking API changes: --------------------- * The public defines `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` have been entirely removed. * `glslang/Public/ShaderLang.h` and `glslang/Include/revision.h` have been deleted. * Instead, `<build-dir>/include/glslang/build_info.h` is created in the build directory, and `<build-dir>/include` is a CMake `PUBLIC` (dependee-inherited) include directory for the glslang targets. * `<build-dir>/include/glslang/build_info.h` contains the following new #defines: `GLSLANG_VERSION_MAJOR`, `GLSLANG_VERSION_MINOR`, `GLSLANG_VERSION_PATCH`, `GLSLANG_VERSION_FLAVOR`, `GLSLANG_VERSION_GREATER_THAN(major, minor, patch)`, `GLSLANG_VERSION_GREATER_OR_EQUAL_TO(major, minor, patch)`, `GLSLANG_VERSION_LESS_THAN(major, minor, patch)`, `GLSLANG_VERSION_LESS_OR_EQUAL_TO(major, minor, patch)` * The CMake install output directory contains a copy of `build_info.h` at: `include/glslang/build_info.h` * Python3 is now always required to build glslang (likely always required for transitive dependency builds).
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@@ -44,7 +44,6 @@
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#include "Worklist.h"
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#include "DirStackFileIncluder.h"
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#include "./../glslang/Include/ShHandle.h"
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#include "./../glslang/Include/revision.h"
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#include "./../glslang/Public/ShaderLang.h"
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#include "../SPIRV/GlslangToSpv.h"
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#include "../SPIRV/GLSL.std.450.h"
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@@ -62,6 +61,9 @@
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#include "../glslang/OSDependent/osinclude.h"
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// Build-time generated includes
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#include "glslang/build_info.h"
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extern "C" {
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GLSLANG_EXPORT void ShOutputHtml();
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}
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@@ -1278,13 +1280,13 @@ int singleMain()
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#endif
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if (Options & EOptionDumpBareVersion) {
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printf("%d.%d.%d\n",
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glslang::GetSpirvGeneratorVersion(), GLSLANG_MINOR_VERSION, GLSLANG_PATCH_LEVEL);
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printf("%d:%d.%d.%d%s\n", glslang::GetSpirvGeneratorVersion(), GLSLANG_VERSION_MAJOR, GLSLANG_VERSION_MINOR,
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GLSLANG_VERSION_PATCH, GLSLANG_VERSION_FLAVOR);
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if (workList.empty())
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return ESuccess;
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} else if (Options & EOptionDumpVersions) {
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printf("Glslang Version: %d.%d.%d\n",
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glslang::GetSpirvGeneratorVersion(), GLSLANG_MINOR_VERSION, GLSLANG_PATCH_LEVEL);
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printf("Glslang Version: %d:%d.%d.%d%s\n", glslang::GetSpirvGeneratorVersion(), GLSLANG_VERSION_MAJOR,
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GLSLANG_VERSION_MINOR, GLSLANG_VERSION_PATCH, GLSLANG_VERSION_FLAVOR);
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printf("ESSL Version: %s\n", glslang::GetEsslVersionString());
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printf("GLSL Version: %s\n", glslang::GetGlslVersionString());
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std::string spirvVersion;
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