Add support for GL_NV_ray_tracing_motion_blur.
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@@ -69,6 +69,9 @@ const char* const E_SPV_NV_mesh_shader = "SPV_NV_mesh_shader";
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//SPV_NV_raytracing
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const char* const E_SPV_NV_ray_tracing = "SPV_NV_ray_tracing";
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//SPV_NV_ray_tracing_motion_blur
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const char* const E_SPV_NV_ray_tracing_motion_blur = "SPV_NV_ray_tracing_motion_blur";
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//SPV_NV_shading_rate
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const char* const E_SPV_NV_shading_rate = "SPV_NV_shading_rate";
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