Add support for GL_NV_ray_tracing_motion_blur.
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6
Test/spv.AnyHitShaderMotion.rahit
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6
Test/spv.AnyHitShaderMotion.rahit
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#version 460
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#extension GL_NV_ray_tracing_motion_blur : enable
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void main()
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{
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float time = gl_CurrentRayTimeNV + 0.5f;
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}
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