Add support for GL_NV_ray_tracing_motion_blur.
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13
Test/spv.RayGenShaderMotion.rgen
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13
Test/spv.RayGenShaderMotion.rgen
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#version 460
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#extension GL_EXT_ray_tracing : enable
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#extension GL_NV_ray_tracing_motion_blur : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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layout(location = 0) rayPayloadEXT vec4 payloadEXT;
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void main()
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{
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uint lx = gl_LaunchIDEXT.x;
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uint ly = gl_LaunchIDEXT.y;
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uint sx = gl_LaunchSizeEXT.x;
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uint sy = gl_LaunchSizeEXT.y;
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traceRayMotionNV(accEXT, lx, ly, sx, sy, 0u, vec3(0.5), 0.5f, vec3(1.0), 0.75f, 0.5, 0);
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}
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