HLSL: Switch to generic selector, but using GLSL #version 400 rules.
Next step is to modify for HLSL rules.
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@@ -121,6 +121,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.load.offset.dx10.frag", "main"},
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{"hlsl.load.offsetarray.dx10.frag", "main"},
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{"hlsl.numericsuffixes.frag", "main"},
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{"hlsl.overload.frag", "PixelShaderFunction"},
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{"hlsl.pp.line.frag", "main"},
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{"hlsl.promotions.frag", "main"},
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{"hlsl.sample.array.dx10.frag", "main"},
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