Non-functional trivial clean up.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@26972 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@ -2,9 +2,9 @@ cmake_minimum_required(VERSION 2.8)
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include_directories(.)
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if(WIN32)
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include_directories(${include_directories} ../glslang/OSDependent/Windows)
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include_directories(../glslang/OSDependent/Windows)
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elseif(UNIX)
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include_directories(${include_directories} ../glslang/OSDependent/Linux)
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include_directories(../glslang/OSDependent/Linux)
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else(WIN32)
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message("unkown platform")
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endif(WIN32)
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@ -428,7 +428,7 @@ void ProcessConfigFile()
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glslang::TWorklist Worklist;
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// array of unique places to leave the shader names and infologs for the asynchronous compiles
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glslang::TWorkItem **Work = 0;
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glslang::TWorkItem** Work = 0;
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int NumWorkItems = 0;
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int Options = 0;
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@ -455,7 +455,7 @@ bool ProcessArguments(int argc, char* argv[])
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{
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ExecutableName = argv[0];
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NumWorkItems = argc; // will include some empties where the '-' options were, but it doesn't matter, they'll be 0
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Work = new glslang::TWorkItem*[NumWorkItems];
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Work = new glslang::TWorkItem*[NumWorkItems];
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Work[0] = 0;
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argc--;
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@ -190,7 +190,7 @@ SH_IMPORT_EXPORT int ShLink(
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const int numHandles,
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ShHandle uniformMap, // updated with new uniforms
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short int** uniformsAccessed, // returned with indexes of uniforms accessed
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int* numUniformsAccessed);
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int* numUniformsAccessed);
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SH_IMPORT_EXPORT int ShLinkExt(
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const ShHandle, // linker object
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