add c wrapper for standalone ResourceLimits and remove that dependency from glslang_c_interface
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@ -1,5 +1,6 @@
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add_library(glslang-default-resource-limits
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add_library(glslang-default-resource-limits
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${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp)
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${CMAKE_CURRENT_SOURCE_DIR}/ResourceLimits.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/resource_limits_c.cpp)
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set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
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set_property(TARGET glslang-default-resource-limits PROPERTY FOLDER glslang)
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set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON)
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set_property(TARGET glslang-default-resource-limits PROPERTY POSITION_INDEPENDENT_CODE ON)
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50
StandAlone/resource_limits_c.cpp
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50
StandAlone/resource_limits_c.cpp
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/**
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BSD 2-Clause License
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Copyright (c) 2020, Travis Fort
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**/
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#include "resource_limits_c.h"
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#include "ResourceLimits.h"
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#include <stdlib.h>
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#include <string>
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const glslang_resource_t* glslang_default_resource(void)
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{
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return reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource);
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}
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const char* glslang_default_resource_string()
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{
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std::string cpp_str = glslang::GetDefaultTBuiltInResourceString();
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char* c_str = (char*)malloc(cpp_str.length() + 1);
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strcpy(c_str, cpp_str.c_str());
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return c_str;
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}
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void glslang_decode_resource_limits(glslang_resource_t* resources, char* config)
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{
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glslang::DecodeResourceLimits(reinterpret_cast<TBuiltInResource*>(resources), config);
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}
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54
StandAlone/resource_limits_c.h
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54
StandAlone/resource_limits_c.h
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/**
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BSD 2-Clause License
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Copyright (c) 2020, Travis Fort
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**/
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#ifndef _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
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#define _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
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#include "../glslang/Include/glslang_c_interface.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// These are the default resources for TBuiltInResources, used for both
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// - parsing this string for the case where the user didn't supply one,
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// - dumping out a template for user construction of a config file.
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const glslang_resource_t* glslang_default_resource(void);
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// Returns the DefaultTBuiltInResource as a human-readable string.
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// NOTE: User is responsible for freeing this string.
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const char* glslang_default_resource_string();
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// Decodes the resource limits from |config| to |resources|.
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void glslang_decode_resource_limits(glslang_resource_t* resources, char* config);
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#ifdef __cplusplus
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}
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#endif
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#endif // _STAND_ALONE_RESOURCE_LIMITS_C_INCLUDED_
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@ -167,11 +167,6 @@ int glslang_initialize_process() { return static_cast<int>(glslang::InitializePr
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void glslang_finalize_process() { glslang::FinalizeProcess(); }
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void glslang_finalize_process() { glslang::FinalizeProcess(); }
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const glslang_resource_t* glslang_default_resource(void)
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{
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return reinterpret_cast<const glslang_resource_t*>(&glslang::DefaultTBuiltInResource);
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}
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static EShLanguage c_shader_stage(glslang_stage_t stage)
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static EShLanguage c_shader_stage(glslang_stage_t stage)
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{
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{
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switch (stage) {
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switch (stage) {
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@ -205,8 +205,6 @@ extern "C" {
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int glslang_initialize_process();
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int glslang_initialize_process();
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void glslang_finalize_process();
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void glslang_finalize_process();
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const glslang_resource_t* glslang_default_resource(void);
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glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
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glslang_shader_t* glslang_shader_create(const glslang_input_t* input);
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void glslang_shader_delete(glslang_shader_t* shader);
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void glslang_shader_delete(glslang_shader_t* shader);
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int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
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int glslang_shader_preprocess(glslang_shader_t* shader, const glslang_input_t* input);
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