HLSL: small fix for index type in f16tof32 opcode
The f16tof32 opcode was indexing a vector with a float 0, rather than an int 0. It may have made no functional difference due to the identical bit pattern, but code looking at the type could be confused.
This commit is contained in:
@@ -11,7 +11,7 @@ gl_FragCoord origin is upper left
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0:3 unpackHalf2x16 (temp 2-component vector of float)
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0:3 'inF0' (in uint)
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0:3 Constant:
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0:3 0.000000
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0:3 0 (const int)
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0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float)
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0:7 Function Parameters:
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0:7 'inF0' (in 1-component vector of uint)
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@@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0 (const int)
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0:13 direct index (temp float)
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0:13 unpackHalf2x16 (temp 2-component vector of float)
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0:13 direct index (temp uint)
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@@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0 (const int)
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0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float)
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0:17 Function Parameters:
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0:17 'inF0' (in 3-component vector of uint)
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@@ -54,7 +54,7 @@ gl_FragCoord origin is upper left
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 0 (const int)
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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@@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 0 (const int)
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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@@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 0 (const int)
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0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 4-component vector of uint)
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@@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
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0:23 Constant:
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0:23 0 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 0 (const int)
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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@@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 0 (const int)
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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@@ -100,7 +100,7 @@ gl_FragCoord origin is upper left
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 0 (const int)
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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@@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
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0:23 Constant:
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0:23 3 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 0 (const int)
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0:27 Function Definition: @main( (temp 4-component vector of float)
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0:27 Function Parameters:
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0:? Sequence
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@@ -143,7 +143,7 @@ gl_FragCoord origin is upper left
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0:3 unpackHalf2x16 (temp 2-component vector of float)
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0:3 'inF0' (in uint)
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0:3 Constant:
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0:3 0.000000
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0:3 0 (const int)
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0:7 Function Definition: PixelShaderFunction1(vu1; (temp 1-component vector of float)
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0:7 Function Parameters:
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0:7 'inF0' (in 1-component vector of uint)
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@@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0 (const int)
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0:13 direct index (temp float)
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0:13 unpackHalf2x16 (temp 2-component vector of float)
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0:13 direct index (temp uint)
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@@ -172,7 +172,7 @@ gl_FragCoord origin is upper left
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0 (const int)
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0:17 Function Definition: PixelShaderFunction3(vu3; (temp 3-component vector of float)
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0:17 Function Parameters:
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0:17 'inF0' (in 3-component vector of uint)
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@@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 0 (const int)
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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@@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 0 (const int)
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0:18 direct index (temp float)
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0:18 unpackHalf2x16 (temp 2-component vector of float)
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0:18 direct index (temp uint)
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@@ -202,7 +202,7 @@ gl_FragCoord origin is upper left
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 0.000000
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0:18 0 (const int)
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0:22 Function Definition: PixelShaderFunction(vu4; (temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'inF0' (in 4-component vector of uint)
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@@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
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0:23 Constant:
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0:23 0 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 0 (const int)
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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@@ -224,7 +224,7 @@ gl_FragCoord origin is upper left
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0:23 Constant:
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0:23 1 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 0 (const int)
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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@@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
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0:23 Constant:
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0:23 2 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 0 (const int)
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0:23 direct index (temp float)
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0:23 unpackHalf2x16 (temp 2-component vector of float)
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0:23 direct index (temp uint)
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@@ -240,7 +240,7 @@ gl_FragCoord origin is upper left
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0:23 Constant:
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0:23 3 (const int)
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0:23 Constant:
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0:23 0.000000
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0:23 0 (const int)
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0:27 Function Definition: @main( (temp 4-component vector of float)
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0:27 Function Parameters:
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0:? Sequence
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@@ -112,7 +112,7 @@ ERROR: node is still EOpNull!
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0:12 Convert float to uint (temp uint)
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0:12 'inF0' (in float)
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0:12 Constant:
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0:12 0.000000
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0:12 0 (const int)
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0:13 findMSB (temp uint)
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0:13 Convert float to uint (temp uint)
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0:13 'inF0' (in float)
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@@ -202,7 +202,7 @@ ERROR: node is still EOpNull!
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 0.000000
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0:52 0 (const int)
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0:52 direct index (temp float)
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0:52 unpackHalf2x16 (temp 2-component vector of float)
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0:52 direct index (temp uint)
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@@ -211,7 +211,7 @@ ERROR: node is still EOpNull!
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0:52 Constant:
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0:52 1 (const int)
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0:52 Constant:
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0:52 0.000000
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0:52 0 (const int)
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0:53 findMSB (temp 2-component vector of uint)
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0:53 Convert float to uint (temp 2-component vector of uint)
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0:53 'inF0' (in 2-component vector of float)
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@@ -252,7 +252,7 @@ ERROR: node is still EOpNull!
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0:68 Constant:
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0:68 0 (const int)
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0:68 Constant:
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0:68 0.000000
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0:68 0 (const int)
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0:68 direct index (temp float)
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0:68 unpackHalf2x16 (temp 2-component vector of float)
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0:68 direct index (temp uint)
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@@ -261,7 +261,7 @@ ERROR: node is still EOpNull!
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0:68 Constant:
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0:68 1 (const int)
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0:68 Constant:
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0:68 0.000000
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0:68 0 (const int)
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0:68 direct index (temp float)
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0:68 unpackHalf2x16 (temp 2-component vector of float)
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0:68 direct index (temp uint)
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@@ -270,7 +270,7 @@ ERROR: node is still EOpNull!
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0:68 Constant:
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0:68 2 (const int)
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0:68 Constant:
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0:68 0.000000
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0:68 0 (const int)
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0:69 findMSB (temp 3-component vector of uint)
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0:69 Convert float to uint (temp 3-component vector of uint)
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0:69 'inF0' (in 3-component vector of float)
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@@ -315,7 +315,7 @@ ERROR: node is still EOpNull!
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0:85 Constant:
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0:85 0 (const int)
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0:85 Constant:
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0:85 0.000000
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0:85 0 (const int)
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0:85 direct index (temp float)
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0:85 unpackHalf2x16 (temp 2-component vector of float)
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0:85 direct index (temp uint)
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@@ -324,7 +324,7 @@ ERROR: node is still EOpNull!
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0:85 Constant:
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0:85 1 (const int)
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0:85 Constant:
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0:85 0.000000
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0:85 0 (const int)
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0:85 direct index (temp float)
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0:85 unpackHalf2x16 (temp 2-component vector of float)
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0:85 direct index (temp uint)
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@@ -333,7 +333,7 @@ ERROR: node is still EOpNull!
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0:85 Constant:
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0:85 2 (const int)
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0:85 Constant:
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0:85 0.000000
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0:85 0 (const int)
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0:85 direct index (temp float)
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0:85 unpackHalf2x16 (temp 2-component vector of float)
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0:85 direct index (temp uint)
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@@ -342,7 +342,7 @@ ERROR: node is still EOpNull!
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0:85 Constant:
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0:85 3 (const int)
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0:85 Constant:
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0:85 0.000000
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0:85 0 (const int)
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0:86 findMSB (temp 4-component vector of uint)
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0:86 Convert float to uint (temp 4-component vector of uint)
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0:86 'inF0' (in 4-component vector of float)
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@@ -574,7 +574,7 @@ ERROR: node is still EOpNull!
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0:12 Convert float to uint (temp uint)
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0:12 'inF0' (in float)
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0:12 Constant:
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0:12 0.000000
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0:12 0 (const int)
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0:13 findMSB (temp uint)
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0:13 Convert float to uint (temp uint)
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0:13 'inF0' (in float)
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@@ -664,7 +664,7 @@ ERROR: node is still EOpNull!
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0:52 Constant:
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0:52 0 (const int)
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0:52 Constant:
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0:52 0.000000
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0:52 0 (const int)
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0:52 direct index (temp float)
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0:52 unpackHalf2x16 (temp 2-component vector of float)
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0:52 direct index (temp uint)
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@@ -673,7 +673,7 @@ ERROR: node is still EOpNull!
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0:52 Constant:
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0:52 1 (const int)
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0:52 Constant:
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0:52 0.000000
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0:52 0 (const int)
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0:53 findMSB (temp 2-component vector of uint)
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0:53 Convert float to uint (temp 2-component vector of uint)
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0:53 'inF0' (in 2-component vector of float)
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@@ -714,7 +714,7 @@ ERROR: node is still EOpNull!
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0:68 Constant:
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0:68 0 (const int)
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0:68 Constant:
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0:68 0.000000
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0:68 0 (const int)
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0:68 direct index (temp float)
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0:68 unpackHalf2x16 (temp 2-component vector of float)
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0:68 direct index (temp uint)
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@@ -723,7 +723,7 @@ ERROR: node is still EOpNull!
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0:68 Constant:
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0:68 1 (const int)
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0:68 Constant:
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0:68 0.000000
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0:68 0 (const int)
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0:68 direct index (temp float)
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0:68 unpackHalf2x16 (temp 2-component vector of float)
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0:68 direct index (temp uint)
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@@ -732,7 +732,7 @@ ERROR: node is still EOpNull!
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0:68 Constant:
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0:68 2 (const int)
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0:68 Constant:
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0:68 0.000000
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0:68 0 (const int)
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0:69 findMSB (temp 3-component vector of uint)
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0:69 Convert float to uint (temp 3-component vector of uint)
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0:69 'inF0' (in 3-component vector of float)
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@@ -777,7 +777,7 @@ ERROR: node is still EOpNull!
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0:85 Constant:
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0:85 0 (const int)
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0:85 Constant:
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0:85 0.000000
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0:85 0 (const int)
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0:85 direct index (temp float)
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0:85 unpackHalf2x16 (temp 2-component vector of float)
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0:85 direct index (temp uint)
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@@ -786,7 +786,7 @@ ERROR: node is still EOpNull!
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0:85 Constant:
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0:85 1 (const int)
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0:85 Constant:
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0:85 0.000000
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0:85 0 (const int)
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0:85 direct index (temp float)
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0:85 unpackHalf2x16 (temp 2-component vector of float)
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0:85 direct index (temp uint)
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@@ -795,7 +795,7 @@ ERROR: node is still EOpNull!
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0:85 Constant:
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0:85 2 (const int)
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0:85 Constant:
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0:85 0.000000
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0:85 0 (const int)
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0:85 direct index (temp float)
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0:85 unpackHalf2x16 (temp 2-component vector of float)
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0:85 direct index (temp uint)
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@@ -804,7 +804,7 @@ ERROR: node is still EOpNull!
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0:85 Constant:
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0:85 3 (const int)
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0:85 Constant:
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0:85 0.000000
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0:85 0 (const int)
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0:86 findMSB (temp 4-component vector of uint)
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0:86 Convert float to uint (temp 4-component vector of uint)
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0:86 'inF0' (in 4-component vector of float)
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