HLSL: Add shape conversions for scalar -> vector assigments.
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
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@@ -74,6 +74,16 @@ gl_FragCoord origin is upper left
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -175,6 +185,16 @@ gl_FragCoord origin is upper left
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float FragDepth)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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@@ -199,7 +219,7 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 108
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// Id's are bound by 110
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Capability Shader
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Capability Sampled1D
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@@ -227,10 +247,10 @@ gl_FragCoord origin is upper left
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MemberName 90(PS_OUTPUT) 0 "Color"
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MemberName 90(PS_OUTPUT) 1 "Depth"
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Name 92 "psout"
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Name 100 "g_tTex1df4a"
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Name 101 "g_tTex1df4"
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Name 104 "g_tTex1di4a"
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Name 107 "g_tTex1du4a"
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Name 102 "g_tTex1df4a"
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Name 103 "g_tTex1df4"
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Name 106 "g_tTex1di4a"
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Name 109 "g_tTex1du4a"
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Decorate 12(g_tTex2df4a) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 33(g_tTex2di4a) DescriptorSet 0
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@@ -239,10 +259,10 @@ gl_FragCoord origin is upper left
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Decorate 70(g_tTexcdi4a) DescriptorSet 0
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Decorate 80(g_tTexcdu4a) DescriptorSet 0
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MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 100(g_tTex1df4a) DescriptorSet 0
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Decorate 101(g_tTex1df4) DescriptorSet 0
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Decorate 104(g_tTex1di4a) DescriptorSet 0
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Decorate 107(g_tTex1du4a) DescriptorSet 0
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Decorate 102(g_tTex1df4a) DescriptorSet 0
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Decorate 103(g_tTex1df4) DescriptorSet 0
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Decorate 106(g_tTex1di4a) DescriptorSet 0
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Decorate 109(g_tTex1du4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -301,18 +321,19 @@ gl_FragCoord origin is upper left
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88: 7(fvec4) ConstantComposite 54 85 86 87
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90(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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91: TypePointer Function 90(PS_OUTPUT)
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93: 25(int) Constant 1
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94: TypePointer Function 6(float)
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98: TypeImage 6(float) 1D array sampled format:Unknown
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99: TypePointer UniformConstant 98
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100(g_tTex1df4a): 99(ptr) Variable UniformConstant
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101(g_tTex1df4): 99(ptr) Variable UniformConstant
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102: TypeImage 25(int) 1D array sampled format:Unknown
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103: TypePointer UniformConstant 102
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104(g_tTex1di4a): 103(ptr) Variable UniformConstant
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105: TypeImage 42(int) 1D array sampled format:Unknown
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106: TypePointer UniformConstant 105
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107(g_tTex1du4a): 106(ptr) Variable UniformConstant
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93: 7(fvec4) ConstantComposite 87 87 87 87
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95: 25(int) Constant 1
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96: TypePointer Function 6(float)
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100: TypeImage 6(float) 1D array sampled format:Unknown
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101: TypePointer UniformConstant 100
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102(g_tTex1df4a): 101(ptr) Variable UniformConstant
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103(g_tTex1df4): 101(ptr) Variable UniformConstant
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104: TypeImage 25(int) 1D array sampled format:Unknown
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105: TypePointer UniformConstant 104
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106(g_tTex1di4a): 105(ptr) Variable UniformConstant
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107: TypeImage 42(int) 1D array sampled format:Unknown
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108: TypePointer UniformConstant 107
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109(g_tTex1du4a): 108(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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@@ -352,8 +373,10 @@ gl_FragCoord origin is upper left
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84: 83 SampledImage 81 82
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89: 43(ivec4) ImageGather 84 88 26
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Store 77(txval42) 89
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95: 94(ptr) AccessChain 92(psout) 93
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Store 95 87
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96:90(PS_OUTPUT) Load 92(psout)
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ReturnValue 96
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94: 8(ptr) AccessChain 92(psout) 26
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Store 94 93
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97: 96(ptr) AccessChain 92(psout) 95
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Store 97 87
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98:90(PS_OUTPUT) Load 92(psout)
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ReturnValue 98
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FunctionEnd
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